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Ph.D. - Computer Science Stony Brook University - 2006
M.S. - Computer Science Stony Brook University - 2004
B.S. - Computer Science University of Science and Technology of China - 2001
Virtual Reality and Augmented Reality
Geometric Modeling and Processing
Medical Image Computation
Liang Shuai, Xiaohu Guo, Miao Jin, "GPU-Based Computation of Discrete Periodic Centroidal Voronoi Tessellation in Hyperbolic Space", in Computer-Aided Design (SPM 2012 Special Issue), Vol. 45, No. 2, pp. 463-472, 2013. 2013 - Publication
Yin Yang, Xiaohu Guo, Jennell Vick, Luis Torres, Thomas Campbell, "Physics-Based Deformable Tongue Visualization," in IEEE Transactions on Visualization and Computer Graphics, Vol. 19, No. 5, pp. 811-823, 2013. 2013 - Publication
Yin Yang, Weiwei Xu, Xiaohu Guo, Kun Zhou, Baining Guo, "Boundary-Aware Multi-Domain Subspace Deformation," in IEEE Transactions on Visualization and Computer Graphics, Vol. 19, No. 10, pp. 1633-1645, 2013. 2013 - Publication
Zichun Zhong, Xiaohu Guo, Wenping Wang, Bruno Lvy, Feng Sun, Yang Liu, Weihua Mao, "Particle-Based Anisotropic Surface Meshing," in ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013), Vol. 32, Issue 4, Article No. 99, 2013 2013 - Publication
Yuan Tian, Yin Yang, Xiaohu Guo, Balakrishnan Prabhakaran, "Haptic-Enabled Interactive Rendering of Deformable Objects based on Shape Matching", to appear in Proceedings of IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE 2013), Istanbul, Turkey, October 2013. 2013 - Publication
Yuan Tian, Yin Yang, Xiaohu Guo, Balakrishnan Prabhakaran, "A Multigrid Approach for Bandwidth and Display Resolution Aware Streaming of 3D Deformations", to appear in Proceedings of ACM Multimedia Conference (MM 2013), Barcelona, Spain, October 2013. (Short Paper) 2013 - Publication
Suraj Raghuraman, Karthik Venkatraman, Zhanyu Wang, Balakrishnan Prabhakaran, Xiaohu Guo, "A 3D Tele-Immersion Streaming Approach Using Skeleton-Based Prediction", to appear in Proceedings of ACM Multimedia Conference (MM 2013), Barcelona, Spain, October 2013. (Short Paper) 2013 - Publication
Zichun Zhong, Xiaohu Guo, Wenping Wang, Bruno Lévy, Feng Sun, Yang Liu, Weihua Mao, "Particle-Based Anisotropic Surface Meshing," in ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013), Vol. 32, Issue 4, Article No. 99, 2013. 2013 - Publication
CAREER Award - National Science Foundation 
Professor University of Texas at Dallas [2018–Present]
Associate Professor University of Texas at Dallas [2012–2018]
Assistant Professor University of Texas at Dallas [2006–2012]
Dr. Xiaohu Guo knew the research expectations for faculty in the computer science department at UT Dallas were high, but he didn’t know his work this semester would be boosted by a $448,000 National Science Foundation CAREER (Faculty Early Career Development) award. Guo, an associate professor in the Erik Jonsson School of Engineering and Computer Science, is researching the theoretical foundations of a certain type of spectral transformations for 3-D models and is developing techniques to enable more efficient transmission of 3- and 4-D models via the Internet. If these models could be communicated in real time, doctors in different locations could more easily work collaboratively to diagnose and treat diseases. Guo has had success transforming large amounts of scanned data using what is known as spectral transformation techniques. Those techniques rely on manifold harmonics to first transform the model into frequencies and then compress the data into a smaller form that can be sent faster over networks. Guo is the ninth CAREER Award holder in the computer science department. Other recipients include Drs. Kevin Hamlen, Sanda Harabagiu, Murat Kantarcioglu and Yang Liu, all associate professors; and Drs. Jason Jue, Ravi Prakash, Balakrishnan Prabhakaran and Edwin Sha, all professors.
UT Dallas computer scientists have developed a technique to make 3-D images that finds practical applications of a theory created by a famous mathematician.
This technique uses anisotropic triangles – triangles with sides that vary in length depending on their direction – to create 3-D “mesh” computer graphics that more accurately approximate the shapes of the original objects, and in a shorter amount of time than current techniques. These types of images are used in movies, video games and computer modeling of various phenomena, such as the flow of water or air across the Earth, the deformation and wrinkles of clothes on the human body, or in mechanical and other types of engineering designs. Researchers hope this technique will also lead to greater accuracy in models of human organs to more effectively treat human diseases, such as cancer
Graphical Models (GMOD) - Elsevier, 2010 - present. Computer Animation and Virtual Worlds (CAVW), 2017 - present. IEEE Transactions on Circuits and Systems for Video Technology (TCSVT), 2022 - present.
Technical Program Committee Chair
International Conference on Geometric Modeling and Processing (GMP), San Antonio, Texas,April 2016.