Daedra Christopher

Senior Lecturer I - Arts Tech And Comm
Tags: Animation & Games Design & Technology Emerging Media Art Art & Science

Professional Preparation

M.F.A - Arts and Technology, Level Design
The University of Texas at Dallas
B.F.A - Arts and Technology, Level Design
The University of Texas at Dallas

Research Areas

Research Interests
Topics as exploring the relation of gender in virtual environments as a determining factor for bearing and trajectory, determining the natural pathways subjects use in virtual environments, game design and level design while observing the recourse to the player experience when these pathways change. 
Additional research topics include revolutionizing vital elements in game and level design to create more engaging experiences for players, and discovering how the physical representation of a narrative, by way of level design and environmental asset placement, alters player perception of virtual experience. 

Presentations

Guest Speaker
The Perot Museum of Nature and Science’s Social Science venues multiple times throughout 2018 to discuss level and game design. 
Behind the Magic: The Science Behind Video Games divulged the science behind the systems and processes used in creating games from fluid dynamics to physics and gravity in engines.

Additional Information

Skills and Technical Proficiency
  • Level Design
    • Pre-production, Block Out, World Building, Asset Placement, Level Animation, Visual Scripting, Mission Design and Flow, Pacing, Level Beats, Set Dressing, Character Placement, AI and Navmesh Implementation, Modeling, Texturing, Terrain Creation, Story Telling, Balancing, Playtesting, and Iteration.
  • Game Engines
    • Unreal 4, Unity 5, UDK, Source, and GameMaker Pro.
  • Scripting
    • Unreal Engine 4 Blueprints, Playmaker (Unity 5), Notepad ++, and UDK Kismet.
  • Modeling and Texturing
    • Maya, Quixel 2, Adobe Photoshop, xNormal, Headus UV Layout  and CrazyBump.
  • Design
    • Adobe Illustrator, Adobe Photoshop, Affinity Designer, and Affinity Photo.
  • Pre-Production
    • Scapple, MS Visio, MS Office, Pinterest, White Boards, Concept Art, and Graph Paper.
  • Production and Communication
    • Jira, Fogbugz, Perforce, Subversion, Trello, Slack, and Discord.